This course introduces students to the field of virtual reality and focuses on creating immersive, interactive virtual experiences. Survey topics include historical perspectives on virtual reality technology, computer graphics and 3D modeling, human perception and psychology, human computer interaction and user interface design. This course is designed for students with backgrounds in Computer Science, Engineering, Art, Architecture and Design. Students will work in interdisciplinary teams on projects, culminating in a final event that will be showcased to the public. While not an official prerequisite, the class will be technologically motivated; therefore students should be comfortable learning new software. The class will utilize publicly available game design software which provides tools and services for the creation of interactive content. While not necessary, students may find it helpful to have taken classes in programming and computer graphics (such COMP SCI 559: Computer Graphics) or in 3D modeling (such as ART 429: 3D Digital Studio I or DS 242: Visual Communication II).