
Deformation Sensitive Decimation
Alex Mohr and Michael Gleicher
Abstract
In computer graphics, many automatic methods for simplifying polygonal
meshes have been developed. These techniques work very well for static
meshes; however, they do not handle the case of deforming objects.
Simplifying any single pose of a deforming object may destroy detail
required to represent the shape in a different pose. We present an
automatic technique for simplifying deforming character meshes that
takes a set of examples as input and produces a set of simplified
examples as output. The method preserves detail required for
deformation and maintains connectivity information across the examples.
This technique is applicable to many current skinning algorithms
including example-driven techniques, fitting techniques and Linear
Blend Skinning.
Here is the tech report: dsd.pdf
Here is the accompanying video: dsd.mov