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January
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Monday January 21 Martin Luther King Day (no class)
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Wednesday January 23 Introduction
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Friday January 25 Flocking
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Monday January 28 Games Discussion Due: Game Review
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Wednesday January 30 Game Graphics Tour of Interactive Rendering
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Friday February 1 Graphics for Games Due:How do they do that?
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February
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Monday February 4 Geometric Techniques RTR3 12&14 (OK to read-behind) Due:Flocking signs of life
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Wednesday February 6 Work on Project (no class)
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Friday February 8 Work on Project (no class)
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Monday February 11 Image-Based Techniques Read:RTR10 (OK to read-behind) Due:Flocking project due!
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Wednesday February 13 More Graphics Programming
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Friday February 15 No Class
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Monday February 18 GPUs Read:GPU reading Due:What to do with a GPU?
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Wednesday February 20 Physics 101 60 minute lecture Read:Physics (OK to read-behind)
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Friday February 22 Going Bump (Collisions) 60 minute lecture Read:Physics(OK to read-behind)
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Monday February 25 Game Physics Discussion
Due:Reading Reports
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Wednesday February 27 Shader Jam Session! Due: Shader Assignment
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Friday February 29 No Lecture: (meet in 1325) Physics Project Discussions
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March
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Monday March 3 More Physics Due: RTR Reading Assignment Due: Physics Initial Proposal
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Wednesday March 5 Dan Vondrak (Raven) guest lecture
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Friday March 7 Open Lab Hour (no lecture) Due: Physics Signs of Life
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Monday March 10 Physics Appreciation (discussion of projects)
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Wednesday March 12 Game Architecture
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Friday March 14 Project Demos Due: Physics Final Project
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Monday March 17 Spring Break (no class)
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Wednesday March 19 Spring Break (no class)
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Friday March 21 Spring Break (no class)
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Monday March 24 User Interfaces Read:UI Reading (DOET)
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Wednesday March 26 Game Design Read:Game Design 1
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Friday March 28 (no class)
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Monday March 31 Game Project Discussion Due: Game Engine Assignment
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Wednesday April 2 Experience Engineering Read:Game Design 2 Due (thurs):Game Designs
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Friday April 4 Game Design Critiques Due: Game Critiques
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April
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Monday April 7 Game Design and Projects Due: More Game Critiques
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Wednesday April 9 Kurt Squier - guest lecture Educational Applications
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Friday April 11 Planning Meetings Due: Game Plan
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Monday April 14 Animation Basics: Rotations Due:HC Assignment
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Wednesday April 16 Animation Basics
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Friday April 18 Open Lab (Signs of Life) Due:Signs of Life
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Monday April 21 No class (project time)
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Wednesday April 23 Animation
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Friday April 25 Open Lab: Tech Demos Due: Tech Demo
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Monday April 28 Project work day
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Wednesday April 30 Motion Capture
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Friday May 2 In-class Playtesting
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May
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Monday May 5 AI Due: Game Reviews
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Wednesday May 7 Everything Else :-)
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Friday May 9 Wrap Up! Due:Project Due!
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Monday May 12 Exam week (no class)
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Wednesday May 14 Exam week (no class)
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Friday May 16 Festival of Games (in exam time slot)
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