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Course Syllabus, Computer Graphics, Fall 2009
The exact order of topics may evolve as the course
progresses. However, the project/assignment dates are unlikely to
change.
Things are due on Wednesdays. See the Main.Policies page for late
policies.
Readings are described in more detail on the Main.Readings page,
here, only the primary readings are listed - follow the link for more
detail. "SM" refers to Shirley and Marschner Fundamentals of Computer Graphics 3e,
and "OGL" refers to the OpenGL Programmer's Guide. Other readings will be provided online. Note: the entire chapter is listed here, for many readings you are only responsible for part of the chapter. See the Main.Readings page (which is linked to each reading).
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September
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Reading
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Week 1 Sep 1-4 L: 1 2
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Introduction What is graphics? What is this class? What is an image?
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SM1,SM3
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Week 2 Sep 7-11 L: 3 4 5
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Images and Practical Issues Image representation, intensity, graphics programming, ... Due 9/9: Surveys (no class on 9/7 Labor Day)
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SM3
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Week 3 Sep 14-18 L: 6 7 8
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Image Processing Sampling, Re-Sampling, Warping, Morphing Due 9/16: Image Programming Practice
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SM9, notes
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Week 4 Sep 21-25 L: 9 10 11
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Image Manipulation Compositing, image adjustments, visual effects Due 9/23: Images Written
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notes
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Week 5 Sep28-Oct2 L: 12 13 14
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Geometric Graphics Primitives, coordinate systems, transformations, OpenGL Due 9/30: Image Project Due
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SM2, SM5, SM6, OGL1
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October
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Reading
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Week 6 Oct 7-11 L: 15 16 17
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Drawing in 3D 3D Primitives and Transforms, Viewing, Projections, Visibility Due 10/7: OpenGL warmup
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SM7, SM8, SM12.2, OGL2, OGL3
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Week 7 Oct 12-16 L: 18 19 20
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Shape and Appearance Meshes, Shading, Lighting Due 10/14: Geometry Written
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OGL5, OGL2, SM10, SM12.1
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Week 8 Oct 20-24 L: 21 22 23
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Curves Viewing and Visibility and Shading {-Shape modeling, parametric curves} Due 10/21: Construction Site Project
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SM15
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Week 9 Oct 26-30 L: 24 25 26
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Curves and Texture Shape modeling, parametric curves, exam review, texture basics Due 10/28: Midterm Exam 7:15-9:00
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SM15,
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November
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Reading
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Week 10 Nov 2-6 L: 27 28 29
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Curves, Texture and Hardware Cubics, interpolation, Beziers, Texture basics and tricks
Due 11/4: Curves and Textures Written
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SM11, OGL9, RTR
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Week 11 Nov 9-13 L: 30 31 32
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Texture, Hardware and Shaders Rendering Graphics Pipelines, Programmable Hardware, GLSL Due 11/11: Roller Coaster Project
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SM18, OGL15
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Week 12 Nov 16-20 L: 33 34 35
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Hardware (shaders) and Software Rendering Rendering ideas, ray tracing, global illumination Due 11/18: Curves and texture written
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SM18, OGL15
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Week 13 Nov 23-27 L: 36 37
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Surfaces Shape modeling, subdivision, parametric surfaces Due 11/25: Final Project Practice
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online "handouts"
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December
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Reading
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Week 14 Nov30-Dec4 L: 37 38 39
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Perceptual issues Human vision, color, tone mapping, compression Due 12/2:Surfaces and rendering written
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SM21, SM22, SM23
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Week 15 Dec 7-11 L: 40 41 42
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Rendering and Animation Animation concepts Due 12/9: Final Project (GraphicsTown)
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SM4, SM13, SM24, SM17
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Week 15 Dec 14-18 L: 43
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Wrap Up Leftovers and Reviews Due 12/16: Project Demos
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Final Exam, Sat, December 19, 2008, 7:45am – 9:45am, room TBD
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