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This is an old course web from 2008 |
Old 2008 Course Web: Main / PoliciesOn this page... (hide) 1. CollaborationComputer graphics is (usually) a team sport. In fact, learning computer graphics (and, arguably, learning in general) is best done in collaboration with others. Unfortunately, in a university class setting, we have the unfortunate constraint that we must grade individuals independently, so we need to have people work independently on graded assignments so that we can assess them. Therefore, there is a fine line between "collaboration" and "academic misconduct". For CS559, we want to encourage collaboration. However, we also need to make sure that each individual gets appropriate credit for there work. Students are encouraged to discuss class topics and assignments with other students, subject to the following rules.
So...
2. Computing PoliciesThis class has been assigned to the "Storm" laboratory in 1366 Computer Sciences, and the "Starsky&Hutch" laboratory in 1358 Computer Sciences. 559 students have priority on these machines, so if the lab is full of CS302 students feel free to ask them to another lab. You are free to work on other machines (such as your home computer or laptop) subject to the following caveats:
Your programs must be written in C++ (since C is a proper subset of C++, that's OK too). For some thoughts on C++, see the C++ hints page. The compiler provided by the CSL for the storm labs is Microsoft Visual Studio .NET 2005. The department has a site license for Visual Studio that allows you to install it on your home machine/laptops. Contact the TA to borrow the disks. Note: that if you choose to develop your software using another compiler (or on a different machine), you still need to be able to compile your code in the storm labs. We cannot provide any help to you if you choose to use other tools. We cannot support the sample code on machines other than Windows. 3. Late PoliciesTo keep things simple, everything is due on Tuesday, central time. If it's midnight Wednesday, its late. There will be something due every Tuesday (if you count the midterm exam). There is some leniency in the late policy depending on what the assignment/project is. 4. AssignmentsAssignments are things we ask you to turn in that are not projects. Assignments include Learn@UW surveys, written homeworks, and smaller programs. Late assignments may be handed in. The TA may accept them at his/her discretion. In particular, the TA will not accept assignments turned in after the assignment has been graded (which may be soon after the due date), and will not be accepted after the answers are posted. Late assignments will be noted and will be penalized. It is better to turn in a late assignment than to not turn in anything. Some assignments may only be graded on a "check/no check" basis. In these cases, we might not give individual feedback to the student (other to acknowledge that they got the check). A portion of the exam may be taken from the written assignments. The problems may not be exactly the same (e.g. some of the numbers may be changed). 5. ProjectsDetails of programming projects will be given when they are assigned.
The main parts of Projects are always due on a Tuesday, at 11:59pm. The time that a project is considered "handed in" is determined by the timestamps in the student's handin directory. Projects will be graded in three parts: the check-points and preliminary written assignments, an in-person demo (where the student will demonstrate their programs to the instructor or TA) and a grader's "reading" of the project. (note: we may have projects that do not have demos). Clarified 10/2 to be consistent with other policies: Late projects will be accepted for a penalty. Projects will not be accepted after the scheduled demos (or grading) begins. Late projects will be considered either "late" (handed in after 11:59pm Tuesday, but before Saturday (note: to be consistent turning things in on Friday means turning things in on Friday -e.g. before 11:59pm after which it is Saturday) or "very late" (handed in after Friday, but before we begin to grade, which will be announced. Generally, grading begins with the first demos, but we might not do demos for all projects this year). Note: the first demos might be scheduled such that very late projects will not be accepted. A student may turn in one project late without penalty. After that, late projects receive a 1/2 letter grade penalty. Very late projects receive another 1/2 letter grade penalty in addition to any late penalty. Students are responsible for coming to their demo appointments. If you cannot make your appointment, make an arrangement before the day of the demo. Students who simply do not show up for the demos will be penalized. 5.1 Project CheckpointsNOTE: It is unclear if we will have project checkpoints in 2008. You will be asked to turn in preliminary parts of the project at specified "checkpoint" times. Checkpoints are always due at 11:59pm on Tuesdays (like anything else). Anything turned in later than this will be considered late. As with projects, things turned in after Friday 9:30am will be considered very late. The first time you are late with a checkpoint, we will not penalize you. After that, you will be penalized. Very late checkpoints will always be penalized. Note: the work involved in a checkpoint is part of your project. If you miss a checkpoint (and are penalized), you still must have that functionality in the final project. Note: we may not be able to provide you with feedback on things turned in late. 6. Some Standards on Project EvaluationIt is MUCH more important to do the basic/required parts of the assignment correctly than to have bells and whistles. It is very depressing to give someone an F for failing to meet the basic requirements when they have written 5000 lines of code to make a spiffy user interface. You must be able to use your program. Generally, the main part of grading projects will be a demo session where you drive your program to show us what it can do. We will look at your code. Therefore, it is important that it is well documented. For example, we might check to see if we can find the place where you implement a certain operation. A program that dies gracefully (prints an error message) is much better than one that crashes. Do everything you can to make sure your programs do not crash. Your programs should be robust in the face of bogus inputs. Expect us to test this. 7. Turning in ProgramsProgramming assignments and projects are to be handed in by placing them in a specified directory. The exact name of this directory will be given in the assignment, but it will generally have the form: p:/course/cs559-gleicher/handin/yourid/a1 where "yourid" is your CS login id, and "a1" is the name of the assignment (a1 = programming assignment 1, p2 = project 2). If your directory does not exist, or if the permissions are set incorrectly (such that either you cannot write files in it), please contact the TA. You must turn in all files required to build your program. This includes the source files, the header files, the visual studio project files, and the vis studio solution files. If you use some libraries other than the ones we provide, please make arrangements with us. You are NOT to turn in executables. Just the source code (and the project files), documentation, and any extra things explicitly asked for in the assignment. You should not turn in "object" files (compiler outputs), debugger data files, library files, etc. We may remove these if you submit it. We may penalize you if you do it more than once. You must document your code. Everything you hand in should have a "readme.txt" file explaining what each file is. Every file should have a "head" comment explaining what's in it. If you use code written by others as part of your program, you must give proper attribution in both the readme file and the code files themselves. If you do use code written by someone else (including the instructor or TA or web resource), you should be sure to give that person credit in both your readme file and mark the borrowed code clearly. Do not work in the handin directory. Copy your files there once the program is working. (there won't be enough disk space for everyone to put all of their working files in the handin directory). You should only copy the following files into the directory:
In short, we need all the files necesary to build your program (and a readme file). We do not want the executable, the debugging information, the .obj files, ... Also, you need to configure things so they will compile in the CS environment. If you build your programs at home or somewhere besides a CS machine, you will probably need to change your project settings. 8. Extra CreditWe encourage students to work above and beyond the minimum requirements. For example:
Extra credit does not directly affect your grade. You cannot score better than an "A" on any project or exam (or a "check" on an assignment). Doing something extra on one thing will not make up for a deficiency on another. You should do extra work because you want to learn more and gain more experience with the topic. Not because it will help with your grade. We will (usually) note extra work and thank you for doing it (since it makes our lives more interesting). |