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Course Syllabus, Computer Graphics, Fall 2008

The exact order of topics may evolve as the course progresses. However, the project/assignment dates are unlikely to change.

Things are due on Tuesdays. See the Main.Policies page for late policies.

Readings are described in more detail on the Main.Readings page, here, only the primary readings are listed - follow the link for more detail. "Shirley" refers to Fundamentals of Computer Graphics, and "OGL" refers to the OpenGL Programmer's Guide. Other readings will be provided online (either through Learn@UW or via the web).

September

Reading

Week 1
Sep 1-5
L: 1 2

Introduction
Overview, class policities, survey, eyes and light, raster and vector

Shirley 1

Week 2
Sep 8-12
L: 3 4

Images
Image representation, intensity and gamma, color concepts, sensing and display
Due 9/9: Surveys, Self Setup

Shirley 3
OGL 1,2

Week 3
Sep 15-19
L: 5 6

Image Processing
Sampling, Linear Filtering, Warping
Due 9/16: Programming Practice

Shirley 4

Week 4
Sep 22-26
L: 7 8

Practical Image Manipulation
Blending, Compositing, Compression
Due 9/23: Imaging Written Assignment

TBD

Week 5
Sep29-Oct3
L: 9 10

Geometric Graphics
Geometric primitives, coordinate systems, transformations
Due 9/30: Imaging "Project"

Shirley 5,6

October

Reading

Week 6
Oct 6-10
L: 11 12

Drawing in 3D
3D primitives and transformations, Viewing, Projections, Visibility Due 10/7: Animation and UI Practice

Shirley 7,8,12
OpenGl 2,3

Week 7
Oct 13-17
L: 13 14

Shape and Appearance
Mesh representations, Local Lighting
Due 10/14: Geometry Written

OpenGL 5
Shirley 9,13

Week 8
Oct 20-24
L: 15 16

Curves
Shape concepts, parametric forms, cubics, interpolation, Beziers
Due 10/21: Construction Site

Shirley 13

Week 9
Oct 27-31
L: 17 18

Review and More Curves Texture Basics
Subdivision curves, B-Splines
Due 10/28: Midterm Exam 7:15-9:00

TBD

November

Reading

Week 10
Nov 3-7
L: 19 20

Curves and Texture
Texture mapping, texturing tricks, image-based rendering
Due 11/4: Post Exam Written

Shirley 11, OGL 9, RTR 5

Week 11
Nov 10-14
L: 21 22

Graphics Hardware
Rasterization and the graphics pipeline, shader programming, gpus
Due 11/11: Train (project)

Shirley 17, OGL 15

Week 12
Nov 17-21
L: 23 24

Surfaces
Curved surface geometry, parametric surfaces, subdivision surfaces
Due 11/18: Shaders Practice

Gamasutra Articles

Week 13
Nov 24-28
L: 25

Realistic Rendering
Physically-based rendering, Ray Tracing, Light Transport, Global Illumination
Due 11/25: Curves and Surfaces Written

Shirley 10

December

Reading

Week 14
Dec 1-5
L: 26 27

Tone, Appearance, Color
Visual perception, color theory, dynamic range, tone mapping
Due 12/2:Appearance Written

Shirley 20-22

Week 15
Dec 8-12
L: 28 29

Animation and Visualization
Advanced Topics
Due 12/9: Town (project)

Shirley 16,26

Final Exam, Thu, December 18, 2008, 2:45pm – 4:45pm, room TBD

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Page last modified on December 11, 2008, at 01:04 PM