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Short Version (what books should I buy): There are required readings in two books:
- Fundamentals of Computer Graphics, 2ed by Peter Shirley (the main textbook for this class). You should buy or borrow a copy of this book.
- The OpenGL Programmers Guide (the "red book"). Old versions of this text are available online, and the one critical new chapter from the newest edition will be made available to students online, so its not essential that you buy this book. However, if you plan on working in graphics, you'll probably want to own a copy.
Long Version (what are the books and why?) Unfortunately, there isn't a textbook that covers the material in this class the way that I want to cover it. Shirley's book (see below) comes close, when coupled with the OpenGL red book (see below as well). The RTR book (see below) could be a textbook, it covers suprisingly many topics really well. But its a little too focused to be a general textbook.
I provide links to Amazon since they can be cheaper than the UW bookstore - I do not necessarily endorse them.
Main Textbook:
Peter Shirley. Fundamentals of Computer Graphics, 2ed note: the new 2nd edition is considerably different than the first - it is green (not orange).
You may get the "uncorrected" 1st printing. If so, please be sure to check the
errata page. In fact, I recommend that you go through the book and mark the errata right away.
Shirley, Foundations of Computer Graphics at Amazon.
Suplemental Textbook:
This book is optional - it won't be used for class readings. However, it is a great reference, and I recommend it if you're serious about graphics.
Mason Woo, et al. The OpenGL Programmer's Guide.
This is sometimes known as the "red book." The current edition is the 6th edition, but for the purposes of this class an older edition would be OK too. If you don't want to buy this book, the complete contents of the older version is online in html. There used to be an online PDF version as well, but it seems to have vanished. The old edition is OK for most things, the critical chapter in the 6e will be provided online in class.
OpenGL Programmer's Guide at Amazon.
There will be some readings from this book, and its an important reference.
Advanced Text:
Tomas Akenine-Möller and Eric Haines. Real Time Rendering, 3e. This book is specifically about real-time rendering, and is very useful if you're interested in interactive stuff like games. It is really well written, and has great discussions of a lot of the basic topics. The new edition just came out (so new its out of stock most places), and is quite encyclopedic. Its an awesome reference book, but a little hard to learn from, so I highly recommend it if you are serious about graphics. Real Time Rendering at Amazon
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