The Art of Computer Science in Animation
Disney animated features have always been about great storytelling and artistry. Even so, pairing these with technological advancement has been integral to keeping the storytelling compelling. The process of conceiving that technology, developing it, and putting it into production is never easy, requiring both great technology and social awareness. In this talk we will examine two case studies: the material point snow simulation technique for Frozen and Disney’s Hyperion renderer for Big Hero 6. I will further relate how my experiences at the University of Wisconsin in general and the computer science in particular prepared me for these challenges.
Dr. Andrew Selle has been the Walt Disney Company since 2008, and currently serves as Principal Software Engineer at Disney's Burbank, CA Feature Animation Studios. He has worked on Modeling, Simulation, Animation and Rendering technology for most of Disney's feature films in recent years. Additionally, prior to joining Disney, he has worked at Industrial Light+Magic, having been credited on features such as Poseidon (2006), Pirates of the Caribbean: At World's End (2007) and Evan Almighty (2007). An alumnus of UW-Madison Computer Sciences (class of 2003), he has completed his doctoral studies at Stanford University in 2008.