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3rd ACM Int. Conference and Exhibition on Digital Interactive Media in 			                 Entertainment and Arts 
                                  DIMEA 2008 

                            10-12 September 2008
               Athens Information Technology (AIT), Athens, Greece
                     
                 Conference Web site: http://www.dimea2008.org

            !!! REMINDER: Submission Deadline: May 12th, 2008 !!!!
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We would like to remind you that the submission deadline for Full papers as well as Digital Artworks/Games/Demos Short Descriptions is fastly approaching - 12th of May 2008. 

Early Registration Deadline at favourable prices expires on June 30th, 2008.

Innovations, new research approaches and practices will be presented in focused technical sessions, which will offer a wide coverage of the DIMEA 2008 scientific and technological areas, as well as be exhibited and demonstrated during its Digital Art Exhibition hosting digital interactive rich-media works in art and entertainment, co-located and run in parallel with the technical sessions. The exhibition will be open to all interested visitors during September 10-14, 2008.

Submissions of both technical full papers for oral presentation (max. 8 pages) as well as short descriptions of artworks, games or demos for exhibition (max. 1 page) are invited up to the submission deadline of May 12th, 2008. Submissions should be made electronically at the online submission system found at the Conference Web site (www.dimea2008.org), adhering to the submission guidelines. The DIMEA 2008 conference proceedings, expected to be widely read and cited, will be available both as a bound volume and via the ACM Digital Library. The Conference Organizing Committee is currently negotiating the publication of high quality papers to Special Issues of relevant internationally known Journals.

Special sessions, tutorials, seminars and workshops as well as industrial exhibitions, will offer further opportunities for a wider exposure to and appreciation of the challenges presented by the convergence of Arts, Entertainment and Digital Interactive Media Technologies. Three Special Sessions have already been selected to be organized during DIMEA 2008 in the areas of Cultural Heritage Games, Mobile Mixed Reality Games and User Centric and Personalized Multimedia Service Platforms. Furthermore, a significant number of Tutorials proposals as well as Seminars and Workshop proposals have already been submitted for evaluation, their thematic areas spanning the fields of Live Participative Online Cyberformance, Authoring Tools for Web Comics, User Experience Design for Interactive TV, Pervasive Awareness, Live Art Installations, etc. Workshops and Tutorials will provide a unique opportunity especially to students and young researchers to explore and develop their research interests or artistic practices in focused areas.

DIMEA 2008 will bring together academics, technologists, artists, designers, and industry representatives, to meet, discuss and share opinions and practices. Participants will have the unique opportunity to benefit from the Keynote Talks given by internationally distinguished speakers, such as Prof. Nadia Magnenat-Thalmann, Miralab, University of Geneva, and Dr. Roberto Cencioni, Head of Unit INFSO.E2 Content and Knowledge, European Commission. 

Up-to-date information and highlights about DIMEA 2008 may be found at: http://www.dimea2008.org

For your further information, below please find the respective 2nd DIMEA 2008 Call for Papers and Artworks/Games/Demos.

Dr. Sofia Tsekeridou
DIMEA 2008 General Conference Co-Chair


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                  2ND CALL FOR PAPERS AND ARTWORKS/GAMES/DEMOS

3rd ACM Int. Conference on Digital Interactive Media in Entertainment and Arts 
                                  DIMEA 2008 

                            10-12 September 2008
               Athens Information Technology (AIT), Athens, Greece
                     
                 Conference Web site: http://www.dimea2008.org

            !!! REMINDER: Submission Deadline: May 12th, 2008 !!!!
==============================================================================
The advances in computer entertainment, multi-player/online gaming, technology-enabled art, culture and performance have created new forms of entertainment that attract, immerse and absorb their participants. The phenomenal success of such a "culture" to initiate a mass audience in patterns and practices of its own consumption has supported the evolution of an enormously powerful mass entertainment, digital art and performance industry extending deeply into every aspect of our lives, leading further to major societal and business contacting changes.

The International Conference on Digital Interactive Media in Entertainment and Arts (DIMEA), in cooperation with ACM, is the premier forum for the presentation of societal, business and technological advances and research results in cross-disciplinary areas related with digital interactive media in entertainment, art and creative technologies. This conference is dedicated to build common ground between research, design and development, learning and collaboration in its myriad digital media forms: one of its many objectives is the exploration of 'play & learn', demonstrating new arenas and applications for digital gaming and incorporating leading edge technologies, designs and models in our changing views about what is involved in gaming.

DIMEA 2008 is jointly organized by Athens Information Technology (AIT), ACM Special Interest Group on Computer Human Interaction (ACM SIGCHI, Singapore Chapter) and the Society for Excellence and Innovation in Interactive Experience Design (InExDe).

DIMEA 2008 will bring together academics, technologists, artists, designers, and industry representatives to address and advance the leading edge of new digital and interactive media.

Who should attend: 
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Academics, Animators, Artists, Designers, Developers, Educators, Engineers, Game Designers, Industry Professionals, Media Industry, Video Producers, Directors, Writers, Performers, Photographers, Videographers, Researchers, Students. Anyone who wants to be inspired to adopt advanced ways in industry, society, business, research and teaching, expand their knowledge on a wide variety of topics within the field of digital media, network with cross-disciplinary experts from digital media professionals to academic experts, and evolve with this ever-changing field!

DIMEA 2008 is one of the few conferences that combines full technical papers as well as artwork/game/demo submissions, to accomodate, after evaluation and selection, both technical oral sessions as well as artwork/game/demo exhibition sessions. For each one of the two tracks of the conference further information is separately provided below. 


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Technical Conference Track
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 The following, non exclusive, topics are called for:

    *    Entertainment, Art and Technology

    Location-based and Pervasive Gaming, Mobile Entertainment, Digital Games in Practice, Computer Entertainment Research, Open-Source Gaming Engines, Implications for Multimedia and Web Design, Artistic Games, Commercial Games, Edutainment, Educational/Serious Games, Interactive Games, Games as Pedagogy, Analysis of Games, e-Performance (e-Opera,e-Theatre, e-Concert, ...), Virtual Exhibitions and Museums

    *     New Media Emerging Technologies 
    Personal Broadcasting (Podcasting and Vlogging), Novel Applications for Mobile Phones, Social and Interactive Computing Applications, Collaborative Spaces/Environments, Innovative Applications of Technology in the Arts, Mixed Reality and Enhanced Visualization, Context-aware Environments and Devices, Immersive Learning Experiences, Communication Technologies and Systems for Digital Media, Advanced Authoring and Composition of Media, Advanced Interaction, Targeted/Personalized Media, Adaptable Media and AI

    *     Code Art 
    Algorithmic Art, Software Art, Net Art, Installation Art, Tangible Computing, Sonic Art

    *     Digital Visual and Auditory Media 
    Digital Photography, Digital Imaging as Art, Advances in 3D Modelling, Digital Printing, Non-Photorealistic Rendering, Digital Sound and Music, Digital Music Synthesis and Composition, Graphics and Animations, Digital Comics

    *     Moving Media 
    Digital Video, Distance Collaboration/Performance, Computer Animation, Interactive Movies

    *     Culture of New Media 
    Network Culture, Philosophy of New Media, Digital Identity

    *     Interactive Stories 
    Digital Narrative, Digital Asset Management, Semantic Web Technologies, Interactive Television and Cinema, Game Design and Storytelling


Full Paper Submissions
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Prospective authors are invited to submit full technical papers of not more than 8 pages, including tables, figures and references at the conference online paper submission system. Prospective authors should adhere to the conference full paper submission guidelines. Full Papers should present original research related to the above mentioned scientific areas, not published elsewhere. Please refer to the conference Web site (http;//www.dimea2008.org) for detailed submission guidelines. Full papers will be peer-reviewed by at least three reviewers from the International Technical Program Committee in a single-blind process, judging on their relevance, novelty and technical quality.


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Art Work/Game/Demo Exhibition Conference Track
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DIMEA 2008, with the participation of the MEDIATERRA FESTIVAL, aims to offer the opportunity to artists, independent creators, multimedia authors, programmers and theorists to exhibit their digital interactive rich-media works in art and entertainment, and at the same time to create a forum of communication, discussion and collaboration on advances in the already deployed practices.

We cordially invite artists, creators, designers, game developers, generally practitioners working with digital interactive media to submit their original contributions to the DIMEA2008 Artworks/Games/Demos exhibition track, in the context of the following five DIMEA 2008 subject art-related areas:

    * Entertainment, Education, Art and Technology
    Location-based and Pervasive Gaming, Mobile Entertainment, Digital Games in Practice, Computer Entertainment Research, Open-Source Gaming Engines, Implications for Multimedia and Web Design, Artistic Games, Edutainment, Educational/Serious Games, Interactive Games, Games as Pedagogy, e-Performance (e-Opera, e-Theatre, e-Concert, ...), Virtual Exhibitions and Museums

    * New Media Emerging Technologies
    Personal Broadcasting (Podcasting and Vlogging), Novel Applications for Mobile Phones, Social and Interactive Computing Applications, Collaborative Spaces/Environments, Innovative Applications of Technology in the Arts, Virtual and Augmented Reality, Mixed Reality and Enhanced Visualization, Context-aware Environments and Devices, Immersive Learning Experiences, Communication Technologies and Systems for Digital Media, Advanced Authoring and Composition of Media, Advanced Interaction, Targeted/Personalized Media, Adaptable Media and AI, Semantic Web Technologies, Digital Identity

    * Code Art
    Algorithmic Art, Software Art, Net Art, Installation Art, Tangible Computing, Sonic Art, Artificial Entities

    * Digital Visual and Moving Media
    Computer Animation, Interactive Movies, Advances in 3D Modeling, Semantic-based Approaches, Real-time 3D 

    * Interactive Media 
    Digital Narrative, Interactive Television and Cinema, Interactive Drama, Interactive Storytelling


Art Work/Game/Demo Submission Guidelines
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Practitioners in the above areas are invited to submit not more than 1 page short description of their Art Work/Demo/Game at the conference online paper submission system to be considered for demonstration at DIMEA2008. Submitting practitioners should adhere to the conference art work/game/demo submission guidelines, found at the conference Web site at http://www.dimea2008.org. Art Work/Game/Demo submissions will be reviewed by the respective Chairs and their formulated committees. 


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General Information
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Accepted full papers or artworks/games/demos will be indexed at the ACM Digital Library and included in the Conference Proceedings.

At least one author/practitioner is required to attend the conference and present the accepted paper or demonstrate the selected digital artwork/game.

Tutorials and Seminars, Special Sessions and Industrial Exhibitions will additionally be organized during DIMEA2008.


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IMPORTANT DATES
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Full Paper Submission:      	May  12, 2008    
Art Work/Game/Demo Submission:  May  12, 2008
Notification of Acceptance: 	June 20, 2008    
Camera-ready Submission: 	June 30, 2008

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KEYNOTE TALKS 
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1. "Interacting with Virtual and Augmented Worlds", by Prof. Nadia Magnenat-Thalmann, MIRALab, University of Geneva, Switzerland

2. Keynote talk by Dr. Roberto Cencioni, Head of Unit INFSO.E2 Content and Knowledge, European Commission (title pending)


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ORGANIZING COMMITTEE
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Honorary Conference Chair
	Christos Halkias, AIT, Greece
 
General Conference Chairs
	Sofia Tsekeridou, AIT, Greece
	Adrian David Cheok, ACM SIGCHI - Singapore Chapter, National University of Singapore, Singapore
	Konstantinos Giannakis, InExDe, Greece
	John Karigiannis, InExDe, Greece

Technical Program Chairs
	Ryohei Nakatsu, National University of Singapore, Singapore
	Kevin Wong, Murdoch University, Australia
	Thanassis Tiropanis, University of Southampton, UK

Special Sessions Chairs
	Krzysztof Walczak, Poznan University of Economics, Poland
	Nikos Nikolaidis, Aristotle University of Thessaloniki, Greece

Art & Demos Chairs
	Manthos Santorineos, School of Fine Arts, Fournos Center for Art and New Technology, Greece
	Thomas Rist, University of Augsburg, Germany
	Naoko Tosa, Kyoto University, Japan

Publications Chair
	Aristodemos Pnevmatikakis, AIT, Greece

Industrial Exhibitions Chairs
	David Fuschi, University of Reading, UK
	Vassilis Kyriazis, Telmaco S.A., Greece

Tutorials Chairs
	Maria Roussou, makebelieve design & consulting, Greece
	Maria Chatzichristodoulou, Goldsmiths Digital Studios, UK

Logistics Chair
	Katerina Protonotariou, Athens Information Technology, Greece

Publicity/Sponsorships Chair
	Maro Paleologou, Athens Information Technology, Greece

Local Arrangements Committee
	Thomas Pliakas, Athens Information Technology, Greece
	Charalampos Doukas, Athens Information Technology, Greece
	Panagiotis Ritsos, Intracom Telecom, Greece
	Thanassis Perperis, Athens Information Technology, Greece
	Katerina Papadopoulou, Athens Information Technology, Greece
	Vlado Menkovski, Athens Information Technology, Greece
	Menelaos Bakopoulos, Athens Information Technology, Greece


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TECHNICAL PROGRAM COMMITTEE 
===========================
	Antonis Argyros, University of Crete, FORTH, Greece
	Stephen Barrass, University of Canberra, Australia
	Philip Branch, Swinburne University of Technology, Australia	
	Andrew Brooks, MIT Media Lab, Cannytrophic Design LLC, USA 
	Marcello Carrozzino, IMT Lucca Institute for Advanced Studies, Italy
	Andrew Chiou, Central Queensland University, Australia
	Angelo Ciarlini,Federal University of the State of Rio de Janeiro, Brazil
	Nuno Correia, New University of Lisbon, Portugal
	John Dack, Sonic Arts, Middlesex University, UK
	Abdennour El Rhalibi, Liverpool John Moores University, UK
	Chek Yang Foo, Temasek Informatics & IT School, Singapore
	Lance Fung, Murdoch University, Australia
	Anastasia Georgaki, University of Athens, Greece
	Yutaka Ishibashi, Nagoya Institute of Technology, Japan
	Arnav H. Jhala, North Carolina State University, USA
	Carmen Juan, Technical University of Valencia, Spain
	Haruhiro Katayose, Kwansei Gakuin University, Japan
	Dimitrios Kontarinis, Velti SA, Greece
	Michael Kwok, IBM, Canada
	Peter Loh Kok Keong, Nanyang Technological University, Singapore
	Artur Lugmayr, Tampere University of Technology, Finland
	Moises Manas, Polytechnical University of Valencia, Spain
	Nipan Maniar, University of Portsmouth, UK
	Panos Markopoulos, Eindhoven University of Technology, Netherlands
	Carsten Matysczok, UNITY AG, Germany
	Ramon Molla Vaya, Technical University of Valencia, Spain
	Peter Nelson, University of Edinburgh, UK
	Elina M.I. Ollila, Nokia Research, Finland
	Samir Otmane, Evry University, France
	Narcis Pares, Universitat Pompeu Fabra, Spain
	George Pavlidis, Cultural and Educational Technology Institute, Greece
	Yusuf Pisan, University of Technology, Australia
	Lazaros Polymenakos, Athens Information Technology, Greece
	Cristina Portales, Polytechnic University of Valencia, Spain
	Shri Rai, Murdoch University, Australia
	Christian Reimann, Siemens AG, Germany
	Gemma San Cornelio, Open University of Catalonia, Spain
	Shigeru Sakurazawa, Future University-Hakodate, Japan
	Nobuya Suzuki, Institute of Advanced Media Arts and Sciences, Japan 
	Isis Truck, University Paris 8, France
	Lucia Vera, University of Valencia, Spain
	Charles Woodward, VTT Technical Research Centre, Finland
	R. Michael Young, North Carolina State University, USA
	Sebastian Zander, Swinburne University of Technology, Australia
	Suiping Zhou, Nanyang Technological University, Singapore